![]() a Wild Magic Barbarian, possessed by I'Jin. She's an amazing support and their primary healer. a Bard of the Tragedy, possessed by Unkh, only one of the group with low defences. I'm thinking a Dispel Magic on him above the lava will do wonders, but if he gets in melee with Ace, he's going to nova. a Glory Paladin, possessed by Kubazan currently flying and hasted. ![]() She's also currently concentrating on Sunbeam. Once used nine times, the charm goes away.) from when she opened Unkh's tomb.She's going to hit Acererak with some sort of control spell. She's currently naked (because of the Amulet of the Black Skull) and low on HP, so she's vulnerable to attacks (not saves) but she's got a Charm of the 9 lives (When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. a Star Druid, possessed by Moa, most optimizer of the group. ![]() We had 2 players death outside te tomb (they left their guard down and got killed by the Frogemoth because they were low on HP and resources from another battle) I was ruthless in the tomb, but they all survived. And if they TPK (but I'm sure they won't) that's ok as long as it feels fair. I want Acererak to be ruthless and smart and powerful. They just killed the Atropal, Acererak appeared, the Soulmonger is still standing, and they have most of their HP and most of their spells slots left. This is our 3rd campaign together (Lost Mine of Phandelver, Red Hand of Doom), for some of them we've also done Waterdeep : Dragon hesit (Alexandrian Remix) and 3 years of homebrew. My players, U'btao bless their souls, are amazing. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Okay, so this is it. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. R/DUNGEONSANDDRAGONS Other Official Modules: Despite the brutal difficulty, many still love the adventure for the atmosphere of the setting.This subreddit serves as a helpful place for any DM's running the Tomb Of Annihilation module Please feel free to submit guides/supplements/stories/art and questions you have Join the ToA DMS discord Compiled Resources List Filter By Megathread Supplement RESOURCE REQUEST Story DISCUSSION Art AMA Question Fluff Other helpful subreddits: The D&D module has been described as similar to the work of both Edgar Allen Poe and Lovecraft. Some players considered it too random, where a literal roll of the dice could be deadly for the entire party. The chaotic nature of the module didn't appeal to everyone. RELATED: Dungeons & Dragons: Best Subclasses For Spellswords The only way to escape is to explore the castle, frequently encountering the rest of the Amber family, who seem to be a few scrolls short of a spellbook. Of course, it also traps the players' characters. The mist is the result of a curse laid by the dead wizard Stephen Amber, as a punishment for his family for murdering him. The party is drawn to a castle surrounded by a thick, deadly mist. The second adventure to be designed for use with the Expert Set, this module embroils characters in the drama of the Amber family. Some of the player's manuals and most popular boxed sets come with adventures that have dominated the adventuring scene, but there are other adventures hidden in anthologies, lost to time, or available as PDF files, and plenty is available for gamers on a budget, even free of charge.Ĭity of Splendors: Waterdeep by Scott M. The library of the Dungeons & Dragons universe is filled to bursting as it is, and modules keep appearing from a variety of sources, both official and homebrew. Updated March 17, 2023, by Kristy Ambrose: As long as adventurers are willing to take them on, there are always going to be new D&D modules to discover and explore. These adventures vary wildly in theme, tone, and sometimes quality, but here are some of the best D&D adventures of all time. Some DMs built their own stories from the ground up, but D&D also has a long history of releasing pre-stories and settings for characters to explore. RELATED: Dungeons & Dragons: The Best Adventures For Low-Level Parties Each player made a fantasy character and then the dungeon master guided them through a story, testing their mettle against monsters and NPCs. Dungeons & Dragons has been around since 1974 when Gary Gygax and Dave Arneson created it as an alternative to traditional tabletop wargames.
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